Blob Girl Commander Guide
Role: Mini Dice swarm — floods the board with tiny dice that pile up absurd scores.
Availability: Playable in the demo now
Starter Perk: Amalgram
Artifacts:Full artifact kit by commander
Kit Overview
Blob Girl spawns Mini Dice at the start of every turn and turns their sheer quantity into score. The Amalgram starter perk grants +3 Mini Dice when your turn begins, and every Mini Dice you score gives that column's artifact +2 XP.
| Item | Rarity | Effect |
|---|---|---|
| Oozone | Legendary artifact | Mini Dice that score in this column get +1 Dicepower. |
| Acid Town | Rare artifact | After this column is scored by Mini Dice, score 1 random unit in other columns. |
| Spiky Gel | Uncommon artifact | When you get a Mini Dice, give a random unit +5 STR. |
| Mycelium | Legendary artifact | After Base Dice have been scored, 3 random units receive +1 Charge and +15 STR. |
| Blob Cutter | Perk | Your Mini Dice have +1 Dicepower, but you can only roll 1, 2 or 3. |
| Slusho Max | Perk | After Base Dice have been scored, get +2 Mult for each Mini Dice. |
How Blob Girl Plays
Quantity is the strategy. Three extra Mini Dice per turn plus Oozone's Dicepower means one column can out-score what other commanders build across the whole grid. Acid Town converts Mini Dice saturation into extra unit scores elsewhere, and Slusho Max turns every spare Mini Dice into raw Multiplier after your base dice resolve.
Strategy Notes
- Dedicate one column to Oozone and route every Mini Dice through it — Dicepower on Mini Dice is the highest-value scaling in the kit.
- Blob Cutter's 1-2-3 restriction is a real cost: take it when your combo wants low faces anyway.
- Score Base Dice before Mini Dice in a turn when Mycelium or Slusho Max are on the board — the perks key off base dice resolving first.
- Acid Town rewards saturation: two Mini-Dice-scored columns are better than one perfect one.
Last updated: September 27, 2026