The Riftmaker Commander Guide
Role: Rift dice and Chrono generation — bends time and space to multiply every column.
Availability: Unlocks at launch
Starter Perk: Rift
Artifacts:Full artifact kit by commander
Kit Overview
The Riftmaker centers on the powerful Rift face. When active, rolling into a Rift face counts as extra dice across all columns that currently contain dice. Launching a Rift face also grants +1 Chrono and +10 XP to all of your artifacts.
| Item | Rarity | Effect |
|---|---|---|
| Cyclotron | Rare artifact | When a base dice rolls into this column's value, reroll it to get +1 Budge and +3 Mini Dice. |
| Eon Moss | Uncommon artifact | Whenever you spend Chrono, gain +0.5 Multi and +10% shop rarity until next turn. |
| Timeblock | Uncommon artifact | Whenever you roll into a Rift face, grant a random unit a shield and +20 STR. |
| Mass Relay | Legendary artifact | Base dice that roll into this column's value are rerolled into a Rift face; when you launch a triple Rift face, score 20 random units. |
| Rift Nova | Perk | Your Rift gives +4 Dicepower. |
| Gamma Ray | Perk | Whenever you roll into a Rift face, trigger a random artifact. |
How The Riftmaker Plays
The Riftmaker turns every column into a Rift beneficiary: one Rift face counts as extra dice everywhere dice already sit. Rift launches refund Chrono, Chrono spends feed Eon Moss, and Mass Relay converts your base dice into more Rifts. When a triple Rift face goes off, twenty random units score at once — the single biggest burst in the revealed kits.
Strategy Notes
- Fill columns before fishing for Rifts — the Rift face only counts as extra dice in columns that already contain dice.
- Spend Chrono freely when Eon Moss is on the board: every spend is +0.5 Multi and a shop-rarity bump.
- Mass Relay wants its column's value easy to hit — low target values mean constant Rift conversions.
- Gamma Ray triggers a random artifact per Rift hit, so more artifacts on the board means more procs per turn.
Last updated: September 27, 2026