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Dicevaders Guide

Token Units Unit Guide

Unit Profile

Type

Alien

How to Enable It

They enter your board from effect spawns (Rat Poison's Token-unit scores, engine spawns); you do not draft them from the shop.

How It Enters Your Board

Generated by effects across kits — the game's generic spawned-unit category.

Score / Trigger

Token units are scored like any unit but are excluded from "non-Token" effects — a rules distinction that matters for building.

Confirmed Mechanics

Why "Non-Token" Matters

Several confirmed effects specify non-Token units: The Art Of War shields and pays XP for non-Token spawns, En Passant pays for destroying non-Token units, Bogland attaches its On Death effect to non-Token units. Token units — the pieces your engines spit out — sit outside those payouts, which is exactly why Rat Poison specifically scores a random Token unit with +2 Repeat.

How to Build Around It

Reading the Fine Print

Build evaluation starts by sorting effects into Token and non-Token buckets. Engines that spawn Tokens (Wormfection's Worms, Galactic Web's Webs) want Token-score outlets; engines that spawn non-Token units want shield and XP outlets. The Overseer's two-engine runs make the distinction the difference between a board that compounds and one that clogs.

Whalefall transfers 20% of any destroyed unit's STR regardless of Token status — it is the one destruction payout that never discriminates.

Last updated: September 27, 2026

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